Tuesday, 6 January 2015
Evaluation Q1 : In what ways does your media product use, develop or challenge forms and conventions of real media products?
Our sequence opens up with an establishing shot of the setting, which is a dense forest. The shot pans downwards to display the denseness, which also may connote the feeling of entrapment and being lost. The text which is displaced has a shadowy outline, so it can be seen better seen. We went for a simple font over something more elaborate, as if it were more elaborate, it may not have set such a calm opening
The next shot that is seen tracks the main character,who we later discover is a murderer. However, the way the shot is placed, it makes him seem as the victim, as a long shot use used to show how isolated he is. We also have titles placed among this with opening credits. We keep the font consistent throughout the opening. We keep these to the side and out of focus to not distract from what is happening elsewhere in the shot. We have also placed a darker tint over it, similar to what is used in other horror films.
The next shot is the murderer standing up and walking towards another part of the woods. We tracked up to a certain point, to establish the direction he is heading and how isolated he is. We next go into first person, so show the scene through his eyes, while he is still walking towards his destination. Similar effects are used in Horror films, such as the opening sequence to Halloween.
The next shot is a low angle shot looking up from the dead body, which what is suspected as the murderer walking towards him. The focus swaps from the murderer to the bloody hand. We used a low angle shot to display power in the murderer. This is followed with a high angle shot, which is used to show the domination over the area. It might also symbolize something else is in play, something we cannot see.
During the flashback shots we used a completely different tint on the shots, to differentiate these shots from the shots in the present. We included eerie sounding music and mismatching dialog to try to create a unorganised effect for the flashback. The facial expression in this shots of the killer are expressionless and cold. This would create discomfort.
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